


It's also worth mentioning that Alexander has two extremely powerful unique units in Civ 6: the Hetairoi and the Hypaspist. However, Hellenistic Fusion allows Alexander to keep pace with other Civilizations by shaving time off of the required research time for Techs and Civics. Typically, this will mean that the Civilization going to war will fall behind in the Science and Culture front. This ability completely offsets the downside to starting an early war, as starting an early war means players have focused their Production on an army rather than infrastructure. Hellenistic Fusion grants Alexander a Eureka for each Encampment and Campus district in the city that he conquers, and a Inspiration for every Holy Site and Theater Square. Macedonia's Civilization Perk goes hand-in-hand with Alexander's war-driven playstyle. Without war weariness, Alexander's cities will remain happy so long as Alexander has their basic needs in check, so Alexander is free to focus his attention on the front lines. Alexander is designed to constantly be at war, and this allows him to do exactly that. Alexander's units will also heal if they capture a city that has a Wonder built within its borders, a nice little bonus.

This makes it so Alexander's cities will never incur war weariness, usually a big problem for war-driven civilizations. Starting off with Alexander's Leader Ability: To the World's End. All of Alexander's abilities revolve around war and conquering cities, so Alexander is encouraged to go to war early and stay at war until the game is over, embodying the "Alexander wept, seeing as he had no more worlds to conquer" quote. It should come as no surprise that Alexander the Great, one of the most prolific conquerors in all of history, is an absolute tour de force in Civilization 6.
