

Oblivion required the use of magic on or two quests (but could be outsourced to scrolls) and neither Oblivion nor Skyrim actually required your character to actually be proficient at magic to become the leader of the relevant magical faction. I don't want to beat the dead horse that is 'Morrowind factions are better' (though they are, and are certainly deeper and more involved), but at least the Morrowind Mages Guild required you to be skilled at magic (even if you didn't actively use it) to move up the ranks. The magical factions in Oblivion and Skyrim don't even really require much (if any) use of magic. Skyrim of course removed classes, attributes, major and minor skills – which in my view was a mistake and made it impossible for the game to give the player a bunch of starter spells in each school of magic if the player picked a Magic class or chose said magic schools as major/minor skills. In Skyrim you don't start with many spells, except the Flames and Healing spells and the Sparks tome you can find while escaping (which isn't a very robust magical arsenal). In Oblivion I think most players forego magic beyond basic Destruction/Restoration because you only start with (from memory) one or two spells in those schools regardless of your class and major/minor skill picks. I feel like Magic often gets the short end of the stick when it comes to attention (at least in Oblivion and to a lesser extent Skyrim) – likely because most players don't use it and/or because it's not a focus point of official marketing/promotional material. Skyrim also made Magic more enjoyable to use in combat, though less customisable, and in vanilla Skyrim (fully patched, but without any mods) lots of spells don't scale well in the game at all (a combination of how the spells work, or rather don't work, with player Skill and level brackets, i.e. For example, while Skyrim cut Mysticism it added runes and reanimating the dead (granted Oblivion had the latter effect through the Staff of Worms). However, progress forward has been made in other ways. Obviously, there has been a general trajectory of "streamlining" features as the games have developed and this has seen spell effects and entire schools of magic get cut in each new iteration of the main series. My reference points are Morrowind, Oblivion and Skyrim. In my view Magic has always been somewhat underwhelming (though, to be fair, combat as a whole leaves much to be desired) in Elder Scrolls games.
